﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Model;
namespace MDFGame
{
    public class PlayerInfoComponent:Component
    {
        public string name;
        public PlayerType Player;
        public Dictionary<PlayerValueType, int> PlayerValue=new Dictionary<PlayerValueType, int>();
        public bool CostAvilable=true;
        public bool TempCostAvilable=true;
        public Dictionary<int, long> ControlCards;//当前玩家控制的卡片组
        public Dictionary<AreaType, long> ControlArea;//当前玩家控制的区域
        public Dictionary<int, long> TempControlCards=new Dictionary<int, long>();//当前玩家临时控制的卡片组

    }
}
